OBEY

OBEY reaches completion.

After a few post-release updates, the newest being pushed out last week, I am finally satisfied and very proud to finally report that the project of OBEY has reached completion. As I have said many times, it is the game I have always wanted to play and to make. It is amazing and so satisfying to finally reach this point.

It has been a very long road. To those of you who followed and supported the project through the years, thank you! ^ _ ^
So many of you will always have a special place in my heart.

Now, unless you find a horrible game-breaking bug (in which case, yea I’ll come back and fix it), I will be signing off.

So it is with much love and a sense of bittersweet feeling for the end of an era of my life, that I wish you all to take care of yourselves, and to enjoy some competitive backstabbing matches of OBEY!

-Dez

OBEY leaves Early Access!

I’m proud to report that OBEY has reached v1.0

Wow, we’re finally here.
OBEY was in Steam Early access from May 21, 2015 to May 12, 2020. Five years.

I took a look at the dates of the files in the build to see when the first ones were created. The first test build is dated November 12, 2013. The oldest file in the build is from April 1, 2013.

It’s been one hell of a long road!

THANK YOU to all of you who have shared it with me throughout this winding path!

Click here for the full announcement on Steam

OBEY is back in development!

Hi All!!!
For those of you following OBEY today, thank you for sticking with me!

Up until now, I have kept a low profile that I have begun full time dev on OBEY again. But now that you all know, I will say that it is with the intention to wrap up OBEY and finally put out version 1! For me personally, this is a big deal: I have had this project going on in some form in my life since 2002!

This latest release involves fixes and improvements to the score tracking system so that it’s very easy to track scores if you want to run a tournament, or see scores of past rounds.

Also, I added a finalized screen to honor the winners of the round!

Here is the official change list:
v .45r0
* added “round has ended” screen with winners of end of round scoreboard.
* added server now saves/loads past game scores into a text file latestRoundRecords.json
* added “shutDownAfterNumHours” server setting which allows auto refreshing of servers
* added “minutesToExpireScoreRecord” server setting to allow the expiry of the above record
* improved the /list command now gives you the current map name as well
* improved Linux server launch script now restarts the server if it shuts down
* improved Linux dedicated server launch script now restarts the server if it shuts down
* improved Windows server launch script now restarts the server if it shuts down
* fixed watchtower bottom which could be seen as a hole on some maps
* fixed ProFlares spamming output log with cull logs
* updates to translations
* cut ‘tagging’ player feature

Onward! To Development!!